top of page

Sean Ervin

Level Designer

LinkedInSquareBW.png
DownloadIconBW.png
Mail.png
PhoneBW.png

713 - 899 -7145

MeBW.png

TEAM PROJECTS

SeaFeud      ............................................................................January '23 - May '23

Lead Game Designer • 44 Person Team • Unreal Engine 5

  • Led as the Game Designer for a kart racing game.

  • Communicated with the lead designers, programmers, and artists towards a fleshed out vision of the game.

  • Communicated with stakeholders on the status of the game.

  • Designed the mechanic to swap vehicles to dynamically change the stats of the player mid-race.

  • Playtested game for glitches and bugs.

  • Adjusted and iterated settings based on playtester feedback.

Asurya's Embers      ......................................................August '23 - November '23

Combat Designer • 21 Person Team • Unreal Engine 5

  • Designed the boss and enemy behaviors.

  • Designed two combat arenas for boss fights and enemy waves.

  • Designed combat encounters in levels.

  • Scripted small simple puzzle events that uses pullies to lift and lower the player with UE5 Blueprints.

  • Scripted rocks to fall onto the boss to deal damage with UE5 Blueprints.

​

INDIVIDUAL PROJECTS

Bombs Go Boom      .....................................................August '23 - November '23

Technical/Level Designer • Dying Light: Chrome Engine

  • Designed a level around parkour, platforming and backtracking.

  • Scripted elements where falling debris from the ceiling deters the player that wasn’t initially in the default game.

  • Designed for the level to dynamically change as the player backtracks.

Camryn...................................................................................January '23 - May '23

Technical/Level Designer • Fallout 4: Creation Kit

  • Scripted and designed a horror level and new mechanic using a camera to flash lights to reveal and manifest objects.

  • Scripted and designed various puzzles using the new camera mechanic.

Beats Per Minutemen..................................................................May '23 - June '23

Technical/Level Designer • Fallout 4: Creation Kit

  • Scripted a rhythm game mechanic within Fallout 4.

  • Rhythm mechanic has players needing to shoot enemies and objects on beat to deal extra damage or activate traps.

  • Scripted a custom gun that will upgrade if the player can consecutively shoot on beat.

​

SOFTWARES/PROGRAMS

  • Game Engines:

    • Unreal Engine 5

    • Unity Creation Kit for Fallout 4

    • Hammer for Half Life 2/Left 4 Dead 2

  • Programming Languages:

    • Unreal Engine 5 Blueprints

    • Python

  • Other Programs

    • Adobe Illustrator

    • Adobe Photoshop

    • Adobe After Effects

    • Adobe Premier Pro

​

EDUCATION & CERTIFICATIONS

Southern Methodist University: Guildhall

  • Major: Graduate Certification in Level Design

Texas A&M University​

  • Major: B.S. in Visualization

  • Minor: Game Design

Steam.png
Steam.png
Steam.png

seanervinportfolio

  • alt.text.label.LinkedIn

©2023 by seanervinportfolio. Proudly created with Wix.com

bottom of page