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Sean Ervin
Level Designer

713 - 899 -7145

TEAM PROJECTS
SeaFeud ............................................................................January '23 - May '23
Lead Game Designer • 44 Person Team • Unreal Engine 5
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Led as the Game Designer for a kart racing game.
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Communicated with the lead designers, programmers, and artists towards a fleshed out vision of the game.
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Communicated with stakeholders on the status of the game.
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Designed the mechanic to swap vehicles to dynamically change the stats of the player mid-race.
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Playtested game for glitches and bugs.
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Adjusted and iterated settings based on playtester feedback.
Asurya's Embers ......................................................August '23 - November '23
Combat Designer • 21 Person Team • Unreal Engine 5
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Designed the boss and enemy behaviors.
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Designed two combat arenas for boss fights and enemy waves.
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Designed combat encounters in levels.
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Scripted small simple puzzle events that uses pullies to lift and lower the player with UE5 Blueprints.
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Scripted rocks to fall onto the boss to deal damage with UE5 Blueprints.
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INDIVIDUAL PROJECTS
Bombs Go Boom .....................................................August '23 - November '23
Technical/Level Designer • Dying Light: Chrome Engine
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Designed a level around parkour, platforming and backtracking.
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Scripted elements where falling debris from the ceiling deters the player that wasn’t initially in the default game.
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Designed for the level to dynamically change as the player backtracks.
Camryn...................................................................................January '23 - May '23
Technical/Level Designer • Fallout 4: Creation Kit
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Scripted and designed a horror level and new mechanic using a camera to flash lights to reveal and manifest objects.
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Scripted and designed various puzzles using the new camera mechanic.
Beats Per Minutemen..................................................................May '23 - June '23
Technical/Level Designer • Fallout 4: Creation Kit
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Scripted a rhythm game mechanic within Fallout 4.
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Rhythm mechanic has players needing to shoot enemies and objects on beat to deal extra damage or activate traps.
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Scripted a custom gun that will upgrade if the player can consecutively shoot on beat.
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SOFTWARES/PROGRAMS
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Game Engines:
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Unreal Engine 5
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Unity Creation Kit for Fallout 4
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Hammer for Half Life 2/Left 4 Dead 2
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Programming Languages:
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Unreal Engine 5 Blueprints
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Python
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Other Programs
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Adobe Illustrator
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Adobe Photoshop
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Adobe After Effects
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Adobe Premier Pro
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EDUCATION & CERTIFICATIONS
Southern Methodist University: Guildhall
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Major: Graduate Certification in Level Design
Texas A&M University​
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Major: B.S. in Visualization
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Minor: Game Design
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