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Bombs Go Boom

Level Overview

Dying Light

Engine: Chrome Engine

Quick Summary
“Bombs Go Boom” is a single-player quest in Dying Light where the player places bombs given to them on pillars in a deteriorating construction building while grabbing antizen that is inside. However, while almost completing their quest, the bombs malfunction and detonate, causing debris and explosions to occur all around the player. The player must backtrack the way they came to escape the building while avoiding the falling debris and explosions.

Base Parameters

  • 1 Main Quest and 1 Side Quest


  • 1 Exterior and 1 Interior Play-space


  • Playable space no bigger than 5x5 Dying Light Terrain Tiles

  • Between 7-10 minutes of playtime

Map

Dying Light - Bombs Go Boom Map

Initial Map Design (flow from from bottom left following Orange Arrow at HRStart 1st Floor, HRA Balcony, HRA Rooftop, HRA 1st Floor, HRA 2nd Floor, HRB 1st Floor, HRB 2nd Floor, HRA 3rd Floor, then back in the opposite order).

Design Goals

1.
Scripting Dynamically Changing Level while Backtracking

2. Multiple Paths and Shortcuts

3.
Conveyance

1. Scripting Dynamically Changing Level while Backtracking

DyingLightHandsSoft.png

The initial part level is abundant with parkour skills. However, on the way out of the level, the player has to backtrack through the dynamically changing level. Areas that were blocked off before are now available and areas that used to be available are now blocked off. To achieve this, creative scripting was involved.

DyingLightRight.png

Destructable objects are not in the game by default so I had to come up with a creative solution. To make concrete blocks fall, DI Explosion Switches were used to push the objects downwards after being triggered by collision boxes that the player runs through.

Dying Light Scripting

DI Explosion Switch

Collision Box

Areas that have been blocked off now fall to lower floors through scripted sequences and create a new passageway for the player to experience.

Blocked off areas open up

Paths that were initially blocked...

...are now open on the way back

DyingLightRight_edited.jpg
DL Head Complete.png

2. Multiple Paths and Shortcuts

The player can go the main route which is what the majority of the conveyance is guiding them towards or the player can take these different pathways to get to the end faster.

DL Head Complete_edited.png
DyingLightRight.png

3. Conveyance

From Whitebox to Launch

DyingLightHandsSoft.png
DyingLightRight_edited.jpg
DyingLightRight_edited.jpg

Bombs Go Boom Full Gameplay

Gallery

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